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iRubric: Code.org Video Game Design rubric

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Code.org Video Game Design 
Rubric Code: VXCWXBX
Ready to use
Public Rubric
Subject: (General)  
Type: Project  
Grade Levels: 9-12

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  Beginning

1 pts

Developing

2 pts

Proficient

3 pts

Exceptional

4 pts

Research

Beginning

1.Shows little to no understanding of game design.
Developing

1.Shows minimal understanding of Game Design

May state a language used but not be able to explain its use or efficiency.
Proficient

1.Shows some knowledge and
understanding of Game Design. Includes an explanation of coding skills required.

May not explain why you chose the language you did and or why it is the most efficient choice.
Exceptional

1.Shows in-depth
understanding of Game Design by including an explanation of the coding skills required.

EX: Why the creator (YOU) chose the computer language you did? What makes it more efficient than others?
Project Requirements

Beginning

1. Did not incorporate relevant artwork

2. Game rules unclear and don't fit content well

3. 7 or less slides

4. less than 4 steps addressed
Developing

1. Project uses artwork of others with some effort to change

2. Game rules don't necessarily fit content well, instructions are not well-written and integrated into design

3. At least 8 slides

4. Addressed 4 of the steps to design
Proficient

1.Project uses original artwork or reuses imported images creatively

2. Game rules fits content well, instructions are well-written and integrated into design

3. At least 10 slides

4. Addressed 4-5 of the steps to design
Exceptional

1. Project artwork and creativity significantly support the content

2. At least 10 slides

3. Game rules fits content well, instructions are well-written and integrated into design

4. Addressed all 6 of the steps to design
Time Management

Beginning

1. Did not use project time well and did not meet deadlines

2. Did not collaborate
Developing

1. Used project time well sometimes and met some deadlines

2. Collaborated at times
Proficient

1. Used project time constructively, met deadlines

2. Collaborated appropriately
Exceptional

1. Used project time constructively
or added additional elements

2. Found ways to collaborate and work beyond class time
Presentation (Marketing)

Beginning

1. Students did not deliver
presentation
Developing

1. Presentation was not
planned

2. Presentation did not
explain the game well and or market the product efficiently
Proficient

1. Presentation demonstrated some planning

2. Presentation gave brief explanation of the game and marketed it somewhat well
Exceptional

1. Presentation was
thorough, and well-planned

2. Presentation thoughtfully
explained the game and marketed it efficiently

2. Creative format - (advertisement, trailer, etc.)





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