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3d Character Modeling Project 
Monkey King - 3d Character Design 9/17/2013
Rubric Code: XB984C
Draft
Public Rubric
Subject: Arts and Design  
Type: Project  
Grade Levels: Undergraduate

Powered by iRubric Project Outcomes
Enter rubric description
  Excellent

4 pts

Good

3 pts

Fair

2 pts

Poor

1 pts

No Effort

0 pts

Reference Material

Demonstrates an understanding of gathering relevant images for building 3d characters

Excellent

Anatomy reference for body volumes and muscle definition, clothing materials, and multiple images of character
Good

multiple images of character from various perspectives including close-ups and detail studies
Fair

2-3 images of character
Poor

1 image of character
No Effort

no images collected
Drawings

Demonstartes understanding of quick sketches, perspective drawings, and detailed drawings

Excellent

multiple sketches from various perspectives, containing detail, composition, and anatomical guidelines, rough layout
Good

2-3 sketches laying out the general shapes , spinal position, and volume masses, and rough layout
Fair

1-2ough sketches describing the general shape and volume
Poor

one sketch done, lacking anatomy, volume, or detail
No Effort

no sketches
Organization

Demonstrates an understanding of maintaining a clean and organized scene

Excellent

All objects are named with proper naming conventions, joints are given prefixes and suffixes, items are grouped in structured folders, no extraneous items and unused assets
Good

objects are named and grouped in folders, unused items and assets are removed
Fair

objects are named and placed in structured folders
Poor

objects are named
No Effort

no organization
Scale and Orientation

Demonstrates an understanding of scale and orientation

Excellent

character is scaled to 1, all objects are reset to zero, history is deleted, character is centered at 0,0,0
Good

character is scaled to 1 with history deleted, character is centered at 0,0,0
Fair

character is scaled to 1, character is centered at 0,0,0
Poor

character scaled to zero
No Effort

no scaling or orientation addressed
Image Plane

Demonstrates an understanding of using of image planes

Excellent

image plane used with proper uv layout, scaling and placed in a reference layer
Good

image plane used with proper uv layout
Fair

image planes used
Poor

image plane in place, scale and center is off
No Effort

no image planes
Building Geo in Quads

Demonstrates an understanding of extrusion building-techniques, all faces are quads, and box-modeling

Excellent

built with quads, silhouette follows the image planes
Good

character comprised of quads
Fair

character comprised of quads;
Poor

character comprised of quads
No Effort

character built with ngons and tris
Rhythm

Demonstrates an understanding of creating rhythmic lines that accentuate the model

Excellent

edgeloops follow a pattern that coinsides with the anatomy and form of the object; wirespans adhere to rule for quads; edges echo the shape of the object with ease of spans, no extra and repetitive edgeloops
Good

edgeloops follow a pattern that coinsides with the anatomy and form of the object; wirespans adhere to rule for quads; edges echo the shape of the object with ease of spans
Fair

edgeloops follow a pattern that coinsides with the anatomy and form of the object; wirespans adhere to rule for quads
Poor

edgeloops follow a pattern that coinsides with the anatomy and form of the object
No Effort

no rhythm
Anatomy

Demonstrates an understanding of basic human or human-like anatomy: scale, proportion, muscle definition and skeleton system

Excellent

Demonstrates understanding of muscle formation, skeletal movement and landmarks, correction scale and proportion
Good

Created general parts of the body with some muscle definition
Fair

Basic human shapes are recognizable, volumes and body masses are distinguishable
Poor

Struggles with the overall shape of human figure, lack of understanding of human proportions
No Effort

No resemblance of the human or human-like figure
texture mapping

Demonstrates an understanding of creating detailed texture maps, applying them to the model to add color value and design

Excellent

texture map has detail with either artistic style or photo-realistic quality; texture maps add to overall design of model
Good

texture maps have detail and add color value to model
Fair

texture maps have some detail and color value
Poor

texture maps lack color information and detail
No Effort

no texture maps
normal mapping

Excellent

normal maps add exceptional detail quality to model
Good

normal maps add noticeable detail to model
Fair

normal map are on the model
Poor

normal maps are broken
No Effort

no normal maps
Design

Creates a clean design by using artistic style, composition, and craftmanship

Excellent

Demonstrates understanding of silhouette, artistic and aesthetic craftsmanship, excellent composition and use of negative space, strongly resembles the live model
Good

silhouette, pose, basic shapes and some detail closely resembling the live model
Fair

looks similar to the live model,
Poor

Struggles with capturing the visual information and applying it to the clay media,
No Effort

lacks effort in creating an artistic sculpture, does not resemble live mode, no recognizable, features, landmarks or details
skeleton

demonstrates an understanding of creating a skeletal joint system

Excellent

skeleton is created with joints located in proper positions; xyz orientations are correct; naming conventions are proper
Good

skeleton is created with joints located in proper positions; xyz orientations are correct
Fair

skeleton is created and joints located in proper positions
Poor

skeleton in place, but struggles with location of joint positions
No Effort

no skeleton
skinning

Demonstrates an understanding of creating a skeletal system, applying it to the mesh, and preparing the model for rigging

Excellent

character is skinned to joints; all vertices assigned to proper joint; deformations are correct, no roaming verts,
Good

character is skinned to joints; no roaming verts
Fair

character is skinned to joints;
Poor

character is skinned to joints
No Effort

no skinning
pose

extra points

Excellent
Good
Fair
Poor

character posed with control rig
No Effort

no pose
lighting and rendering

extra points

Excellent
Good
Fair
Poor

renders created
No Effort

no lighting and rendering



Keywords:
  • GAM 201


Types:





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