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iRubric: Pop Culture Video Game Culture Rubric

iRubric: Pop Culture Video Game Culture Rubric

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Pop Culture Video Game Culture Rubric 
As game designers and marketers, you've been charged with designing the next great video game for your publishing studio, creating the marketing strategy around it, and manning the booth at E307, the greatest video gaming show this side of the Sandy River.
Rubric Code: U3AC33
Ready to use
Public Rubric
Subject: English  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Video Game Culture Rubric
Preparing for E307
  Wii

Taking things to new territory of interactivity and game play

97 pts

Xbox 360

Taking things to current levels of interactivity and game play in the best way possible

85 pts

PS2

A step backwards in terms of interactivity but still noteworthy and interesting

65 pts

Two Sticks & a Broken B&W TV

Wait.. are you sure this is better than E.T. for the Atari?

50 pts

Essential Questions

* How does video game culture influence society?
* How does society influence video game culture?
* How does video game culture influence my life?
(MEDIA)

Wii

Project demonstrates a comprehensive answer to one or more of the essential questions through meaningful, insightful, unique examples (Written explanation turned in with project)
Xbox 360

Project demonstrates a clear answer to one or more of the essential questions through meaningful, insightful examples (Written explanation turned in with project)
PS2

Project partially answers one or more of the essential questions leaving room for further clarification and/or fails to provide meaningful examples (Written explanation turned in with project)
Two Sticks & a Broken B&W TV

Essential questions? We had to answer one of those?
Product Emulation

* To what degree does the game require higher levels of cognition and interactivity? How complete is the concept design? What evidence is there that the game could be played right there if you had the ability to actually make it? How complete is the marketing booth in terms of promotional materials and customer experience?
(MEDIA)

Wii

Final product completely takes on the shape, form, and function of its inspiration, including the little details to make it real
Xbox 360

Final product takes on the shape, form and function of its inspiration inspiration, perhaps omitting the little details
PS2

Final product partially takes on the shape, form and function of its inspiration, leaving out significant elements
Two Sticks & a Broken B&W TV

Wait... we had to do what? Make it like a product or something? I just put a bunch of photocopies on posterboard – good 'nuff?
Sources & Citations

* Where are the sources for these ideas? Has credit been given to images, sounds, etc?
(RESEARCH)

Wii

100% MLA format accuracy and inclusion in works cited of all words, images, sounds, and ideas presented
Xbox 360

1 noticeable error or omission in MLA format or works cited
PS2

2 – 3 noticeable errors or omissions in MLA format or works cited
Two Sticks & a Broken B&W TV

4+ noticeable errors or omissions in MLA format or works cited
Professional Quality

* Spelling, mechanics, formatting, appearance, crispness
(MUGS)

Wii

100% MUGS accuracy and completely professional appearance
Xbox 360

1 noticeable error/need for improvement in terms of MUGS or professional appearance
PS2

2 – 3 notice errors/needs for improvement in terms of MUGS or professional appearance
Two Sticks & a Broken B&W TV

4+ errors/needs for improvement in terms of MUGS and/or a significant area of concern that undermines the project
Timeliness

(Academic Initiative)

Wii

Turned in on due date or even a bit early
Xbox 360
PS2

Turned in up to one week late
Two Sticks & a Broken B&W TV

Turned in more than one week late



Keywords:
  • Flight307

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