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iRubric: Game and Simulation Project Development rubric
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Game and Simulation Project Development
Child Development Toy/Game Project
Create an educational simulation or game. Document the planning and design process.
Rubric Code:
QXC292X
By
elimuds
Ready to use
Public Rubric
Subject:
Education
Type:
Project
Grade Levels:
9-12, Graduate
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Desktop Mode
Mobile Mode
Games & Simulations
Outstanding
5 pts
Very Good
4 pts
Good
2 pts
Poor
3 pts
Planning Quality
100 %
Outstanding
Structure of content is organized and very well thought out. Content shows excellent creativity and originality. Content considers audience, and includes information and game elements that will have value for the user.
Very Good
Structure of content is organized and well thought out. Content shows good creativity and originality. Content considers audience, and includes information and game elements that will have value for the user.
Good
Structure of content is fairly well organized and thought out. Content shows some creativity and originality. To some extent, the content considers audience, and includes some information and game elements that will have value for the user.
Poor
Structure of content is not organized or thought out. Content shows very little creativity and originality. Content does not consider the audience, and includes very little information and few game elements that will have value for the user.
Attractively constructed
100 %
Outstanding
Game or simulation is extremely well-put together. Looks professional. No obvious mistakes. A user would wan to interact with it.
Very Good
Game or simulation is is well-put together. A lot of care and consideration was put into it. A few mistakes.
Good
Game or simulation is is put together fairly well. There are several mistakes; however still fairly solid.
Poor
Game or simulation is poorly designed. It will easily fall apart if given to a user. It would not catch and maintain the attention of a user.
Functionality
200 %
Outstanding
Game or simulation does what it is intended to do. If a user followed the directions, he/she would easily be able to understand how it is to be used.
Very Good
Game or simulation does what it is intended to do. If a user followed the directions, he/she would be able to use it. However, they might have to ask questions of the designer first
Good
Game or simulation does what it is intended to do for just part of the time. Therefore the design is not completely though-out.
Poor
Game or simulation does only a small portion of what it is intended to do if any.
Enrichment
200 %
Outstanding
Game or simulation enriches at least two areas of learning based on the project objectives. It is apparent and easy to determine what areas of learning can be fostered by the use of this product.
Very Good
Game or simulation enriches two areas of learning based on the project objectives, but not thoroughly.
Good
Game or simulation enriches two areas of learning based on the project objectives, but at a minimum. This means only a little bit of the time it would help in their learning.
Poor
Game or simulation does not enrich any areas of learning based on the project objectives.
Originality
100 %
Outstanding
This game or simulation is a unique concept and design.
Very Good
This game or simulation is loosely based from an already developed toy or game.
Good
This game or simulation is mirrored after an already developed toy or game.
Poor
This game or simulation is almost a copy of another toy or game.
Age appropriate
100 %
Outstanding
A user was given this game or simulation in the age range could successfully complete the activity.
Very Good
A user who was given this toy or game in the age range would need a little assistance.
Good
A user who was given this toy or game in the age range would need some assistance.
Poor
A user who was given this game or simulation in the age range would need a lot of assistance or it would be of little interest (beyond their development). They may unable to use this game.
Materials
100 %
Outstanding
All materials are suitable for the age appropriate user.
Very Good
Most materials are suitable for the age appropriate user.
Good
Some materials are suitable for the age appropriate user.
Poor
Materials are not suitable for the age appropriate user.
Development Criteria
100 %
Outstanding
The game has all required components but the use and combination of these components has introduced a more exciting and well thought game.
Very Good
The game has all required components and has added a few that does not distract from the game but adds depth to the game.
Good
The game only has the required components.
Poor
The game does not have all required components.
Design
100 %
Outstanding
The overall design of the game is totally based on the project plan and is complete with all the elements. The design shows significant planning prior to design and development.
Very Good
The overall design of the game is totally based on the project plan and is complete with a majority of the elements. The design shows some planning prior to creation with turning point identified, but lacks some aspects.
Good
The design of the game is based on the project plan but it is not complete and is lacking several elements. The design shows some planning prior to creation but does not show turning point or events prior or following.
Poor
The design of the game is not based on the project plan and it is not complete and is lacking all or most of the elements. The design shows little planning prior to creation and shows little knowledge of the assignment.
Game Play - Navigation
100 %
Outstanding
Game play is easily understandable and can be learned quickly by all players. Character navigation is very easily understood and executed.
Very Good
The game is easily understandable and character navigation is sound.
Good
Game play can be learned through time and effort by all players. Character navigation is not easily understood.
Poor
Game play is overly complicated or overly simple. It may be very difficult to understand for any player. Little or no character navigation.
Higher Order Thinking
100 %
Outstanding
To be successful, the game requires players to access and use higher order thinking -- analyzing, evaluating, and creating.
Very Good
The game requires players to use some higher order thinking.
Good
The game does not require higher order thinking and tends to rely on basic processing -- applying, understanding, and remembering.
Poor
The game does not require user to use any higher order thinking.
Player Interest
100 %
Outstanding
Players are interested and engaged in the game at all times. Players find it hard to stop - they just want to play more!
Very Good
Players are interested and engaged in the game.
Good
Players maintain some interest in the game, but not consistently throughout.
Poor
Players easily become bored or disengaged in the game.
Game Concept
100 %
Outstanding
Game concept is carried over into content in an exceptional way. Obvious effort has been made to use voice and tone to make the content of the game guide feel like an extension of game experience.
Very Good
Game concept is carried over into content well. Appropriate use of voice and tone. The content makes the game guide feel like an extension of game experience.
Good
Game concept is carried over into content moderately well. Moderate has been made to use voice and tone to make the content of the game guide feel like an extension of game experience.
Poor
Game concept is not carried over into content. No use of voice and tone. The content does not make the game guide feel like an extension of game experience.
Visual Planning
100 %
Outstanding
Visual planning concept is carried over very well into conceptualized visuals. The design project is planned carefully; understanding of all concepts and instructions is clearly demonstrated.
Very Good
Visual planning concept is carried over well into conceptualized visuals. The design project is planned carefully; understanding of all concepts and instructions is clearly demonstrated.
Good
Visual planning concept is carried over moderately well into conceptualized visuals. The design project is planned somewhat carefully; understanding of all concepts and instructions is fairly well demonstrated.
Poor
Visual planning concept is not carried over into conceptualized visuals. The design project is not planned carefully; understanding of all concepts and instructions is poorly demonstrated.
Multimedia Design Quality
100 %
Outstanding
Design concepts and layout show excellent creativity, originality, and a strike a perfect balance between multimedia.
Very Good
Design concepts and layout show good creativity, originality, and a strike a good balance between multimedia.
Good
Design concepts and layout show some creativity, originality, and shows some balance between multimedia.
Poor
Design concepts and layout do not show creativity or originality, and a strike a poor balance between multimedia.
Documentation Planning and Reportin
100 %
Outstanding
Documentation is clean, neat and very well organized. The storyboard clearly shows the structure of your plan for the game guide design. Conceptualized visuals are articulated clearly
Very Good
Documentation is clean, neat and organized. The storyboard shows a good sense of the structure of your plan for the game guide design. Most conceptualized visuals are articulated clearly.
Good
Documentation is somewhat neat and fairly well organized. The storyboard shows some structure of your plan for the game guide design. Conceptualized visuals are articulated moderately well.
Poor
Documentation is cluttered and unorganized. The storyboard does not show the structure of your plan for the game guide design. Conceptualized visuals are poorly clearly.
Technical Writing
100 %
Outstanding
Content uses excellent grammar, spelling, and is well written. Paper fully adheres to APA format. Paper is very well organized.
Very Good
Content uses good grammar, spelling, and is well written. Paper mostly adheres to APA format. Paper is well organized.
Good
Content uses some appropriate grammar, spelling. Writing quality is fair. Paper barely adheres to APA format. Organization is there but weak.
Poor
Little or no consideration or effort given to spelling, grammar and writing. Paper does not adhere to APA format. Poorly organized.
Presentation
100 %
Outstanding
Student describes and demonstrates game or simulation clearly, enthusiastically, and professionally.Had materials ready for class and worked the entire period.
Very Good
Student describes and demonstrates game or simulation.Had materials ready for class and worked most the period.
Good
Student describes or demonstrates game or simulation.Didn't have materials ready for class or only worked most of the period.
Poor
Student does not share anything about the game and simulation and just turns it in.Didn't use class time; didn't bring materials.
Keywords:
toy game
Subjects:
Vocational
Education
Types:
Project
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