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iRubric: Kindergarten - Locomotor Skills rubric

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Kindergarten - Locomotor Skills 
Using basic principles of movement and locomotor skills
Rubric Code: L44A82
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Public Rubric
Type: (Other)  
Grade Levels: (none)

Powered by iRubric Locomotor Skills
Different types of movement
  Developing

Knows a little about movement but can not get a full grasp

1 pts

Improving

Gets basic concepts but has not yes mastered

3 pts

Mastery

Fully understands and can complete all parts of movement

5 pts

jumping
5 %

A form of locomotion in which the body weight is projected from one or two feet and
lands on two feet. Basic forms: for height, from height, distance, continuous, and
rebounding

Developing

little to no balance on take off or landing and looks more like a hop
Improving

Jumps with propper form from one or two legs but shows some wobbling on take off or landing
Mastery

Jumps from one or two legs with solid take off and landing
skipping
10 %

Aerobic Excersise
A locomotor skill which combines a hop and a step (walk or run). The rhythm is uneven

Developing

Using wrong arms with legs and landing on different feet instead of the same foot
Improving

Got activity down but noy completely fluent
Mastery

Fluidly flows through all movements of skipping
hopping
5 %

A form of locomotion in which the body is projected from one foot to the same foot.

Developing

Cannot balance on on foot on take off or landing
Improving

Hops mostly on one foot well but does not use the other foot as well or at all
Mastery

Can hop equall well on each foot
running
10 %

Cross Lateral integration;A form of locomotion much like the walk except that the tempo and body lean may differ.
At time one foot is on the ground and during a brief phase both feet are off the ground.
There is no time when both feet are on the ground simultaneously.

Developing

Rarely runs looking straight ahead, or at feet with little or no arm motion Arms not moving right with legs
Improving

moves corect arms with corect legs but looks around or down at feet at times
Arms and legs sometimes move together corectly
Mastery

Looks straight ahead while running and uses arms appropriatly
Arms and legs move at same time in propper sequence
galloping
10 %

Animal Motion: Horse
A form of locomotion which is a combination of an open step by the leading foot and
a closed step by the trailing foot. The same foot leads throughout. The rhythm is uneven.

Developing

Relunctantly uses learnt movement skills in games and physical activities.
Improving

Sometimes uses movement skills in games and activities.
Mastery

Uses movement skills purposefully in games and activities.
Leaping
5 %

An exaggerated running step. There is a transfer of weight from one foot to the other and
a phase when neither foot is in contact with the ground.

Developing

Can not jump from either foot and come down on the opposite foot in a graceful manner
Improving

Can jump off of one of their feet landing on the opposite but can not do it as well the other way
Mastery

Takes off from both feet well and lands on the opposite foot with good balance
Sliding
5 %

Sideways movement where the front foot moves and is followed by the back foot with the feet never touching

Developing

Does not slide well with either foot in front and bangs together or crosses feet
Improving

Can slide well with one foot forways but lacks some with the other foot forward
Mastery

Can slide well with either foot forward and does not click heals or cross feet
Passing a basketball
10 %

Cooperative Play; Throw basketball in one of three ways to another player

Developing

Throwsa ball and does not get to teammate and goes the wrong direction or holds ball
Improving

Throws ball to teammate sometimes and missed other times or tried to make teammate miss
Mastery

Throws ball to teammate and gets it to where the teammate can catch it every time
Catch
5 %

Use one or both hands to pull a ball or object out of air

Developing

Gator arms most balls and has problems even catching one out of ten.
Improving

Catches atleast 5-6 out of 10 balls
Mastery

Catches almost all balls thrown at them
Kick
10 %

Object Controll; Striking the ball with the foot in a specific direction

Developing

Misses ball or falls trying to kick it
Improving

Kicks ball but in wrong Direction or too hard or soft
Mastery

Kicks ball in right direction and with correct force
Stand On One Foot
10 %

Equilibrium; balance one foot uses atleast 10 seconds for testing

Developing

Falls after a few seconds of standing on one foot
Improving

Balances good on one foot but not the other 10 seconds is cutoff
Mastery

Balances good on both feet seperately staying balanced for at least 10 seconds
Hitting Baseball
10 %

Motor Planning; Swinging the bat and hitting the ball off of tee or in air, then running to first base

Developing

Stands at plate and looks around or runs to third base
Improving

Runs to first base and stands there as if lost in translation
Mastery

Runs to first base and looks to see if it is possible to make it to second or not
Sensory stimulation and descriminat
5 %

Eyes Ears and Touch; Use two tests one with liittle lights and every time the studens pushes the button and then do sounds and every time the student hears the sound have the student push the button. The button should be pushed with in one second of the stimulace.

Developing

Gets a few on the hearing and sight test
Improving

Gets around half of the button pushes in the right amount of time
Mastery

Gets almost all the the button pushes in the specified time



Keywords:
  • jumping, skipping, hopping, running, galloping, movement skills


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