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Video Game Programming for Novel 
For your PART 3, you will be building a new video game. Remember, this game MUST include buzz words from the novel and follow all directions. This game must contain 3 student created backgrounds, at least 2 characters, and must plot elements within the character's journey of the game.
Rubric Code: DXA44XW
Ready to use
Public Rubric
Subject: Computers  
Type: Assessment  
Grade Levels: 6-8

Powered by iRubric Video Game Final
  Below Basic

1 pts

Basic

5 pts

Proficient

8 pts

Advanced

10 pts

4 Levels

Below Basic

Game includes less than 4 levels. Also did not include sound, obstacles, artifacts. Game does not include a start screen or an end screen
Basic

Game includes 4 levels, however they do not include artifacts, obstacles or sound. Game includes a start and end screen
Proficient

Game includes 4 levels with dimensions. Room includes sounds, artifacts, and obstacles, and minimal achievements. Game includes start and end screen without animation.
Advanced

Game includes 4 or more levels with dimensions. Room includes complex sounds, artifacts, obstacles, graphics and multiple achievements. Game includes start and end screen with animation.
3 Created Backgrounds

Below Basic

Game includes no author created backgrounds.
Basic

Game includes 1 author created background or 2 modified backgrounds.
Proficient

Game includes 3 basic backgrounds created by the author.
Advanced

Game includes 3 or more complex author created backgrounds.
Bonus of 5 points per background for additional backgrounds created by author over and above 3 background minimum up to 25 points.
1 Start Screen

Below Basic

No start screen was created.
Basic

A basic start screen was created however buttons do not work or were not included in the start screen
Proficient

Start screen includes functioning buttons such as INFO, Start Game, etc. Buttons take players out to additional screens
Advanced

Start screen includes functioning buttons taking players to additional screens. In addition, complex info, start and end screens have been designed. Screens including animation receive a 5 point bonus.
Info Screen

Below Basic

No Info screen was created.
Basic

A basic info screen was created, however instructions did not help the player with questions about the game.
Proficient

A basic info screen was created however, the instructions for the player were poorly written, and did not help the player understand how to play the game
Advanced

A complex info screen was created, helping the player understand game play.
Jump/Gravity Event

Below Basic

No Jump/Gravity Event
Basic

Jump/Gravity event programmed incorrectly
Proficient

Jump/Gravity event programmed correctly
Advanced

Multiple jump/gravity events or triggers for additional actions. Step or variable controlled jump/gravity event
Move to Next Room Event

Below Basic

No Move to Next room event
Basic

Move to Next room event programmed incorrectly
Proficient

Move to Next Room programmed correctly
Advanced

Complex Move to Next room events or triggers for additional actions. Additional scripting added to create or control Move to Next Room event. Step or variable controlled jump/gravity event
Game Play

Below Basic

Game does not play well. Error Codes prevent game from opening.
Basic

Game has programming problems preventing smooth play
Proficient

Game meets basic requirements for play. No code errors.
Advanced

Game has good play, good action. No code errors. Consistent play throughout game.
Game Craftsmanship

Below Basic

Game is poorly crafted. Game play is unexciting. Game has no educational value
Basic

Game has some interesting elements. Game play is slow and players soon lose interest in the game.
Proficient

Game has interesting and challenging elements. Game play is fun and players enjoy the game.
Advanced

Game has many interesting and challenging elements. Game play is exciting and players want to keep playing the game
Work Ethic

Below Basic

Student rarely used class time to work on project. Student was continuously redirected to return to work on project. Student rarely prepared to complete project in class.
Basic

Student occasionally used class time to work on project. Student needed numerous prompts to return to work. Student was disorganized, numerous days to complete project.
Proficient

Student was organized, and worked steadily and consistently on project. Student did not need prompting to remain on task.
Advanced

Student was well organized and well prepared to work on project every class period. Student used class time to enhance their project and kept improving the project up to the deadline. Student was on task without prompting.




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