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iRubric: Badminton rubric

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Badminton 
Rubric Code: D525WW
Ready to use
Public Rubric
Type: Class note  
Grade Levels: 9-12

Powered by iRubric Badminton Review
  Superior

4 pts

Good

3 pts

Fair

2 pts

Poor

1 pts

Application of Skills

Superior

Applies effective skill elements with few, if any observable errors in technique.
Good

Applies effective skill elements with errors in technique.
Fair

Performs skills showing some elements of correct technique, but application is ineffective and inconsistent.
Poor

Attempts skills but technique is not yet sufficient, resulting in consistently ineffective performance.
Application of Strategies

Superior

Consistently applies effective offensive/defensive strategy without hesitation.
Good

Uses variation in shot selection and placement, but is hesitant or indecisive. May be inconsistent returning to appropriate court position.
Fair

Uses some skills appropriately, but shows little evidence of variation in shot placement and defensive positioning.
Poor

Confines focus on sending and receiving the shuttlecock. Movements are inconsistent with basic strategic play.
Application of Rules

Superior

Applies rules, conventions of play and terminology without hesitation or observable rules. Announces score correctly before serving.
Good

Applies major rules, conventions of play and terminology correctly, but makes errors and or seeks confirmation from others. Announces score before serving.
Fair

Demonstrates a general understanding of the game, but needs assistance from others to correctly apply rules, conventions, terminology or scoring
Poor

Consistently demonstrates incorrect applications of rules, conventions, terminology, and or scoring. Relies on direction of others to play correctly.
Sportsmanship

Superior

Student demonstrates correct behavior and overall good sportsmanship toward teammates and opponents throughout an entire match.
Good

Student demonstrates correct behavior and applies some sportsmanship during games towards partner and opponents.
Fair

Student needs occasional reminders to demonstrate correct behavior and good sportsmanship during game play.
Poor

Student needs daily reminders of good sportsmanship. Constantly argumentative and struggles playing with partner in a cooperative manner.
Activity Level

Superior

Student is putting forth a level of high exertion and is constantly moving without reminders for the entire game.
Good

Student is being active at a medium-high level for most of the game. Student could contribute more effort at times and needs reminders every now and then.
Fair

Student needs occasional reminders to stay active and get involved in the game. Spurts of activity but nothing consistent.
Poor

Student needs daily reminders to exert any effort and chooses not to put forth much, if any level of participation at all.





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