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iRubric: Aiming and Accuracy rubric

iRubric: Aiming and Accuracy rubric

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Aiming and Accuracy 
A unit designed to engage students in activities related to aiming and accuracy: Kan Jam, Cornhole, Ladder Toss, Ring Toss
Rubric Code: C24929B
Ready to use
Public Rubric
Type: Assessment  
Grade Levels: 9-12

Powered by iRubric Aiming & Accuracy
  Excellent

4 pts

Fair

3 pts

Good

2 pts

Poor

1 pts

No work submitted

0 pts

Knowing & Understanding

Excellent

How to play the game is clearly and specifically defined.
Rules are comprehensive.
Diagram of game play is clear and contains players, items used, and distance/space markers.
Fair

How to play is defined.
Rules are outlined, but not complete.
Diagram of game play is mostly clear, containing players, items used, and/or distance/space markers.
Good

How to play defined, but missing items.
Rules outlined, not complete.
Diagram moderately clear, with players, items used, and/or distance markers. Items may be missing.
Poor

How to play is defined, but missing some items.
Rules outlined, not complete.
Diagram moderately clear, w/ players, items used, and/or distance markers. Some items missing.
No work submitted
Planning for Performance

Excellent

3 specific goals utilizing the SMART goal-setting strategy.
Specific, measurable, actionable, realistic, time-bound.
Fair

3 goals utilizing the SMART goal-setting strategy.
Specific, measurable, actionable, realistic, time-bound.
Good

2-3 goals utilizing most of the SMART goal-setting strategy.
Specific, measurable, actionable, realistic, time-bound.
Poor

2 or fewer goals utilizing some of the SMART goal-setting strategy.
Specific, measurable, actionable, realistic, time-bound.
No work submitted
Applying and Performing

Excellent

Strong demonstration of skills specific to success in the selected game.
Corrective behaviors clearly defined and used to improve game play.
Fair

Demonstration of skills specific to success in the selected game.
Corrective behaviors somewhat defined and used to improve game play.
Good

Moderate demonstration of skills specific to success in the selected game.
Corrective behaviors somewhat defined but not consistently used to improve game play.
Poor

Non-consistent demonstration of skills specific to success in the selected game.
Corrective behaviors vaguely defined and not consistently used to improve game play.
No work submitted
Reflecting and Improving

Excellent

Clearly and specifically evaluated and analyzed game play.
Strong evidence offered.
3 or more items written about.
Fair

Evaluated and analyzed game play.
Good amount of evidence offered.
2-3 items written about.
Good

Evaluated and analyzed game play.
Moderate amount of evidence offered.
2 items written about.
Poor

Evaluated and/or analyzed game play.
Little to no evidence offered.
1 or fewer items written about.
No work submitted



Keywords:
  • aiming, accuracy


Types:





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