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iRubric: Video Game Cover Design - Photoshop/PhotoPea rubric
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Video Game Cover Design - Photoshop/PhotoPea
Students in Video Game Programming will create a video game cover design. The designer will use various tools and design methods with Photoshop or PhotoPea, and submit online for review and grading.
Rubric Code:
B22X7W6
By
Ratmany007
Ready to use
Public Rubric
Subject:
Arts and Design
Type:
Project
Grade Levels:
9-12
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Video Game Cover Design
Proficient (A)
10 pts
Good (B)
6 pts
Average (C)
5 pts
Not Really Understanding Course(D)
3 pts
Nothing done (0)
0 pts
Background on both covers
Proficient (A)
An image was added to both the
back and front; the image was a
simple image (not previously edited)
Good (B)
An image was added to both the
back and front; however the image
is not a raw, simple image
Average (C)
An image was left off on either the back or front cover. The image
was not previously edited.
Not Really Understanding Course(D)
An image was left off either the back
or front cover. With the one image
that was added, it’s not simple.
Nothing done (0)
An image was not added to either the
back or front covers of the project.
Main Character of the Video Game (You)
Proficient (A)
The student added themselves as the main character on the front cover.
The image of the character was easy to identify, sharp, and has great lighting that fits the design.
Student also edited the image to show
(1) item in that characters hand.
Good (B)
The student added themselves as the
main character on the front cover. Image is sharp, with good lighting. Photo of student works well with the design. There's an item in student's hand.
Average (C)
The student added a main character to their game.
However, the main character isn’t that student’s image
and likeness.
Not Really Understanding Course(D)
The student did not use their image as the main character of the game. Photo used isn't as sharp, clarity isn't good, and lighting needs work.
Nothing done (0)
A main character was not added to
the front cover of
the game.
Image Items Added to Back Cover
Proficient (A)
Images were added to the front
of the game cover. High Quality images were used.
Good (B)
Images were added to the front
of the game cover. Average Quality images were used.
Average (C)
Some images were added to the front
of the game cover. Average Quality images were used.
Not Really Understanding Course(D)
Some images were added to the front
of the game cover. Decent/bad Quality images were used.
Nothing done (0)
No images were used in the design of the cover.
Use of filters (blur, filter gallery)
Proficient (A)
Student exceeded expectations and made good choice of filters use. Filters were distinguishable. Minimum 2. (can be used on text, themselves, other elements in the design)
Good (B)
Student made good choice of filters use. Filters were recognizable. Minimum 2. (can be used on text, themselves, other elements in the design)
Average (C)
Student used some filters. Filters were easy to spot. Minimum 2. (can be used on text, themselves, other elements in the design)
Not Really Understanding Course(D)
Questionable filters and design choice. Not too distinguishable. Minimum 2. (can be used on text, themselves, other elements in the design)
Nothing done (0)
No filters were used Minimum 2. (can be used on text, themselves, other elements in the design)
Text and Other Items Added to Both Sides
Proficient (A)
Included all of the following: Name
of Video Game
(front and side),
Logo of Video
Game Producer,
ESRB Rating Logo,
2-3 Sentences on
Back Cover
Good (B)
Included MOST of the following
except: Name of
Video Game (front
and side), Logo of
Video Game
Producer, ESRB
Rating Logo, 2-3
Sentences on Back
Cover
Average (C)
Included roughly HALF of the following except:
Name of Video
Game (front and
side), Logo of
Video Game
Producer, ESRB
Rating Logo, 2-3
Sentences on Back
Not Really Understanding Course(D)
Did not include most of the items
needed for both text and for other
items.
Nothing done (0)
Did NOT include any of the items
needed for both text and for other
items.
Selections and Masking (edge work)
Proficient (A)
Selection tools were properly used
for all items in cover as the
selections came out clean (through
feathering, refining
edge, masks, etc.)
Good (B)
Selection tools were properly used
for most items in the design as the selections came out clean on most
edges of the items
Average (C)
Selection tools were properly used
for roughly half of the items in
poster; half of the selections came
out clean
Not Really Understanding Course(D)
Selection tools were poorly used
for most items in poster as most of
the selections were not clean on the
edges of the selection itself.
Nothing done (0)
Either all selections in the poster were done very poorly OR no selections were made of the
items used.
Visibility, and Readability
Proficient (A)
All items in the cover had good
perspective and lighting (including
use of layer styles); all items
could be visibly
seen in the cover(no blurriness);
credits were made
to look real; all
text was easy to
read. Images and text are sharp &in focus.
Good (B)
One of the following was not
executed: lighting on items, all items
visibly seen, some text difficult to
read on the cover. Most of the images and text are sharp & in focus.
Average (C)
Multiple items of the following were
not executed: lighting on items,
all items visibly seen, some text
difficult to read on
the cover. Some elements (image/text) are sharp.
Not Really Understanding Course(D)
Lighting was poor with most or all
items in cover; most or all items
were difficult to see in the cover;
text was difficult to
look at. Very little text or images are sharp.
Nothing done (0)
The lighting, visibility of text
and items, and formatting of
credits was done extremely poorly
or not done at all.
Creativity
Proficient (A)
Student was very creative in the way images were blended together; emphasis was made on inserting text that was catchy to the viewer’s eye; good font choices were made based on the video game chosen. Student used a custom font from DaFont.com
Good (B)
Student used one or two graphical
elements to show creativity
throughout the game cover except
with blending the images, text that was catchy, or good font choices. A few
Photoshop/PhotoPea tools
were listed on how they were used. Student used a custom font from DaFont.com
Average (C)
The student’s ideas in the game cover
were typical rather than creative.
Some elements were used; Student made good use of the tools in Photoshop/PhotoPea. Custom text from Dafont.com
Not Really Understanding Course(D)
The student did not really make or
customize any of the items in the
game cover. Most of the game cover
was too basic. Student didn't make the best use of the tools in Photoshop/PhotoPea.
Nothing done (0)
Student used no elements in his/her
items to make the game cover
creative or appealing to the
viewer.
Keywords:
video game, video game design, video game cover
Subjects:
Arts and Design
Types:
Project
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